This wasn't just money changing hands. Crystals, gear, heat amps, and weapon slots all deleted crowns from the economy. Boxes sold via auction house also lose 10% to the AH fee, but boxes sold via direct trade skip that cut, so the total is shown as a range. AH fees assume the box was sold for 17,500cr.
= 15,000
·
= 10
·
Gear piece = 150
(amortised over 5.7 avg forges to L10
= 26.5
/forge)
| Per Forge | Per Item | Per Floor | Per Hour |
|
|---|---|---|---|---|
| 411 | 2,601 | 11,109 | 133,110 | |
| −37 | −221 | −1,000 | −11,979 | |
| ⚙️ Gear Cost (amort.) | −27 | −150 | −717 | −8,586 |
| 348 | 2,230 | 9,393 | 112,544 |
| Item | Times to L10 |
|---|---|
| Stun Gun | 1057 |
| Iron Buckler | 283 |
| Fencing Jacket | 281 |
| Cyclops Cap | 280 |
| Total | 1901 |
At level 8, max heat gives a box chance (2.11%) but double-levels 62.6% of the time, skipping the high-value L9 roll. Min heat sacrifices the L8 box chance to guarantee landing on L9 (11.48% box rate). Shaded bands = 10th–90th percentile across 500 simulated sessions.
I run the first floor of mission 9-2 Terminal Meltdown. I find it better than Sewer Stash because it's stratum 6 so payouts are higher, weapon damage scales up so lichens die in the same number of hits, and there's a chance for Love Puppies to spawn and drop True Love Lockets. I typically run the same level gear on all accounts and skip most enemies on the lower gear levels.
Gaps >20 min treated as breaks. 529 transitions detected.