Mergu's Cracked Forge Box Stats

Updated 2026-07-25 06:20 UTC
I have stopped collecting data on these since Grey Havens made these boxes bound. I think it is a terrible change for a multitude of reasons.
I am leaving this data up as a bit of a historical record, but note that the profitability section is not possible now.
Total Forges
15,191
Floors Farmed?
562.6
Boxes Dropped
463
Box Rate (L1–8)
2.09%
Box Rate (L9)
11.29%
Avg Boxes / Floor
0.823
Boxes / Hour?
9.9
Avg Floor Time?
4.5 min

Drop Rates
Box Drop Rate
Heat Bonus Rate
Double Level-Up Rate
Cumulative Box Rate
Boxes per Floor

Crown Sink

This wasn't just money changing hands. Crystals, gear, heat amps, and weapon slots all deleted crowns from the economy. Boxes sold via auction house also lose 10% to the AH fee, but boxes sold via direct trade skip that cut, so the total is shown as a range. AH fees assume the box was sold for 17,500cr.

Crystal Purchases
562,500
Gear Purchases (3,490 pieces)
523,500
AH Fees (if sold via AH, 10% of 463 sales)
up to 810,250
30d Heat Amps (4 × 150,000)
600,000
Weapon Slots (6 × 7,500)
45,000
Total Removed From Economy
1,731,000 – 2,541,250

Profit Analysis

= 15,000  ·  = 10  ·  Gear piece = 150 (amortised over 5.7 avg forges to L10 = 26.5 /forge)

Net Profit / Forge
348
Net Profit / Item
2,230
Net Profit / Floor
9,393
Net Profit / Hour
112,544
Per Forge Per Item Per Floor Per Hour
Box Revenue 4112,60111,109133,110
Crystal Cost −37−221−1,000−11,979
⚙️ Gear Cost (amort.) −27−150−717−8,586
Net Profit 3482,2309,393112,544
Break-even box rate: 0.47%  ·  Actual: 3.05%  ▲ profitable
Per-Floor Breakdown

Per Gear Piece
Fully Heated (L10)
ItemTimes to L10
Stun Gun1057
Iron Buckler283
Fencing Jacket281
Cyclops Cap280
Total1901
Boxes per Fully Heated Item
Items tracked
1874
E[boxes per item]
0.193
P(≥1 box)
17.9%

L8 Forge Strategy: Max Heat vs Min Heat

At level 8, max heat gives a box chance (2.11%) but double-levels 62.6% of the time, skipping the high-value L9 roll. Min heat sacrifices the L8 box chance to guarantee landing on L9 (11.48% box rate). Shaded bands = 10th–90th percentile across 500 simulated sessions.

Theoretical Metrics (L8→L10 window)
Simulated 200-floor session — median boxes: Max heat 165 · Min heat 182

Floor Timing & Session Efficiency

I run the first floor of mission 9-2 Terminal Meltdown. I find it better than Sewer Stash because it's stratum 6 so payouts are higher, weapon damage scales up so lichens die in the same number of hits, and there's a chance for Love Puppies to spawn and drop True Love Lockets. I typically run the same level gear on all accounts and skip most enemies on the lower gear levels.

Floor Completion Time Distribution

Gaps >20 min treated as breaks. 529 transitions detected.

Session Summary
Active farm time46.96 hr
Break / idle time968.99 hr
Sessions detected59
Median floor time4.5 min
Floors / hour (avg)12.0
Boxes / hour (avg)9.9